STEAM is a great program to implement in ANY
classroom. STEAM stands for science, technology, engineering, art, and
mathematics.
STEAM takes
STEM to the next level. STEAM removes limitations and replaces them with
inquiry, wonder, critique, and innovation.
STEAM teaches
students how each of these subjects are connected. It is an educational approach
to learning in the classroom that engages students in inquiry, discourse, and critical
thinking. STEAM allows students to be hands-on in their learning and move at
their own pace. STEAM takes learning beyond the textbook and incorporates Bloom’s
Taxonomy.
To begin,
teachers need a focus. First, find a topic or standard. Then figure out how you
want to implement it in your class. Do you want to incorporate science,
technology, engineering, art, or math? Maybe you can use multiple of them.
Next, how do you want to use it? Do you want to implement the STEAM lesson
whole group or small group? During all of this, teachers can get support from
teachers in their school that have already implemented STEAM in their classroom
and get ideas and tips from them. Teachers can also research tools and
strategies on the internet to help them. One key thing to remember with STEAM
is that it can be messy.
STEAM in a K-2 grade class incorporates a lot of
the senses within the science, technology, engineering, arts, and math. STEAM
can look like finding a solution to slippery shoes, working with robots,
learning how to make colors, working with fabrics that are from other parts of
the world, creating a volcano, and so many more ways to teach about these
topics.
Using STEAM in a K-2nd grade class is
VERY beneficial. STEAM is an educational approach that gives deeper meaning and
understand of the real-world. STEAM helps ELL students to get more involved in
the class. It challenges the ELL students to learn more about the language and
work with other students. It teaches students to persist through and problem
solve. It is also a great way to teach students that it is okay to fail and
that it is a way to get to the answer. STEAM teaches students to focus on details
and make observations. Students are able to link things they see in the
real-world to what is being taught in the classroom.
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